Creator built for Maya animators

Stay in the flow.

AnimToolbelt removes repetitive work so you can animate faster, think clearly, and keep your hands moving.

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Explore the toolbelt

Maya 2022 and up

The AnimToolbelt Workshop archive will be connected here when the customer ZIP is ready.

Product overview

See the tools in motion.

Your AnimToolbelt overview video will live here.

Why AnimToolbelt

Built for the part that matters.

01

Less friction

The tools you reach for every day, kept close and designed to stay out of your way.

02

Fewer repeat tasks

Cut down the clicks and cleanup that interrupt a good animation session.

03

More time to animate

Keep your attention on timing, posing, weight, and the performance itself.

Development pricing

Choose the belt that fits.

Development discounts are already included. Introductory pricing remains in place until AnimToolbelt reaches its next major development milestone.

Every tool currently built

Utility Belt

$80 standard price

$48 per year

40% development discount

  • All currently available tools
  • 30 day free trial
  • Development updates included

Advanced access

Heavy-Duty Belt

$480 standard price

$288 per year

40% development discount

  • Everything in Toolbelt
  • Priority support
  • Priority tool suggestion access

Full access for freelancers

Contractor Belt

$8 standard price

$4.80 per week

40% development discount

  • Full Toolbelt access
  • Weekly billing
  • No annual commitment

Licensing arranged for your team

Studio Belt

Private studio agreements · per license

$10 / week · up to $180 / year

Volume Discounts Available

  • Flexible terms for productions and teams
  • No automatic renewals
  • Direct licensing support
Discuss Studio Licensing

Individual plans open a secure Lemon Squeezy checkout. Studio Belt pricing and licensing are arranged with you personally.

From one animator to another

These are the tools I use everyday!

AnimToolbelt is shaped by real animation work: the repeated motions, small interruptions, and awkward gaps that pull you out of a shot. My goal is simple. Resolve those problems, actively support animators, and keep improving the tools.