Keyframe Nudge
EssentialMove selected keys by a precise amount without breaking your focus.
Use it for
- Timing polish
- Channel Box focused edits
- Fast spacing changes
Features
Quick demonstrations, practical use cases, and just enough detail to decide where each tool fits in your Maya workflow.
Move selected keys by a precise amount without breaking your focus.
Bake keyed times or clean intervals while preserving the evaluated motion.
Create an override animation layer from the selected controls and range.
Reflect selected key values around zero in one clean action.
Reverse selected key timing around the exact middle of the selection.
Pull selected curve sections toward their outside neighbors for fast continuity fixes.
Generate a clean ease between outside anchors, from linear through strong ease and overshoot.
Add deterministic noise or an alternating wave across selected keys.
Reduce or exaggerate selected curve detail around the line between its outside anchors.
Remove low-impact interior keys or progressively bake the original motion onto whole frames.
Smooth a selected curve toward a time-aware fit or amplify its captured detail.
Advance or delay apparent motion by sampling the original curve at an offset time without moving keys.
Apply increasing time offsets across the selected object order while leaving the first object anchored.
Scale selected values around the midpoint of their captured minimum and maximum.
Scale selected values around each driven attribute's default value.
Scale values around the current frame, or use a right drag to scale key timing around that frame.
Scale values around the outside-left key, or scale timing around that neighbor with a right drag.
Scale values around the outside-right key, or scale timing around that neighbor with a right drag.
Build an in-between directly from the surrounding keys, with quick blend and overshoot presets.
Create an in-between from surrounding poses while preserving world-space motion.
Blend selected values toward or away from Maya's Graph Editor buffer curve.
Blend keyable values toward or away from their Maya attribute defaults.
Blend selected values toward a smooth eased path between the keys outside the selection.
Use the current Maya frame as a reference pose for selected destination keys.
Blend destination keys toward the current frame's world-space pose.
Blend captured values toward the previous or next key outside the selected block.
Blend toward the previous or next outside pose using world-space transforms.
Blend toward the projected motion trend from the keys on either side of the selection.
Project and blend translation, rotation, and scale trends in world space.
Blend selected keys and channels toward the immediately previous Maya undo state.
Switch Maya's future tangent default between stepped and smooth animation.
Show or hide Graph Editor tangent handles without digging through menus.
See the current Maya object selection count at a glance.
Build compact scene based selection sets that stay close to the animation.
Replace or extend a selection with the mapped opposite rig controls.
Mirror or swap calibrated control values at a frame or across animation ranges.
Reach the common snap operations from one focused transform tool.
Store child to reference offsets and paste the relationship later without persistent constraints.
Copy and paste poses or animation in world space across supported Maya transforms.
Switch compatible enum spaces and rotation order while preserving the world pose.
Draw responsive world or camera space motion trails directly over the Maya viewport.
Create temporary controls, spaces, chains, aim systems, and hand setups without changing the rig hierarchy.
Reduce native Maya transform movement for precise drag based adjustments.
Keep Maya drawing tools in a compact animator focused floating toolbar.
Choose a camera quickly and access focused follow or face camera actions.
Create and organize camera aware reference planes for animation work.
Create lightweight GPU caches for reference aware characters, props, and local assets.
Keep selected Channel Box attributes visibly highlighted while you work.
Clear selected Channel Box attributes after changing objects or using a transform manipulator.
Release keyboard focus after committing a typed playback or animation range value.